Journal

Notes on Craft, on working with studios, and on the parts of a build that get expensive if you leave them too late. Written by the people who do the work.

What we adopt from a Craft release, and what we skip Most release notes are a list. Ours is a policy: what changes our defaults, what waits a version, and what we skip entirely. Poppy · Why you probably shouldn't hire an in-house developer A developer is a fixed cost against variable work. Most studios don't have the pipeline to make that maths work, and the ones that do usually know it already. Sophie · Craft vs WordPress, for design studios rather than end clients Every comparison online is written for someone picking a CMS for their own site. This one is for a studio deciding what to sell a client, which is a different decision with different economics. Poppy · A Matrix field is a design system, if you build it like one The gap between a page builder your client enjoys and one they work around is about a dozen decisions, nearly all made in week one. Nell · What a tidy Figma file is worth Skip the auto layout lecture. This is a list of the things that change how long a build takes, in the order they matter. Callum · Every plugin is a subscription your client will forget to renew A plugin is a licence, an upgrade path and a security surface, and somebody has to own all three for the life of the site. Idris · Lighthouse 90+ isn't hard, it's just early Nearly every performance problem we've inherited was a decision made in week one and discovered in week nine. Nell · Accessibility is cheapest in the design file Contrast, focus order and target size are design decisions. Made in Figma they cost nothing. Made after a client's audit they cost a fortnight. Martha · What we charge, and why we publish it You can't build a client proposal on "get in touch". So here are the numbers, and the reasoning behind each of them. Sophie · Moving a large WordPress site to Craft without losing the rankings The redirect map is most of the job. Everything else is data entry with extra steps. Idris · The handoff spec we send every studio One page, six headings. It moves the awkward questions to the start, where they're cheap. Callum · Why we only build in one CMS Specialising costs us work every month. We think what it buys over five years is worth more. Nell · The control panel is part of the design work Your client judges the site every day through an interface most studios never look at. Martha ·

Who writes
this lot

Tom HartleyFounder
Poppy RadcliffeTechnical Director
Callum RathboneSenior Craft Developer
Nell OgilvieFront-end Lead
Martha HartleyAccessibility Lead
Idris PembertonCraft Developer
Sophie YardleyStudio Partnerships
BiscuitHead of Security